WebLevelStreamingObject->SetShouldBeLoaded(bNewShouldBeLoaded); LevelStreamingObject->SetShouldBeVisible(bNewShouldBeVisible); LevelStreamingObject->bShouldBlockOnLoad = bNewShouldBlockOnLoad; ue4 cast to player state read more ue4 cast to player state LevelStreamingObject->SetLevelLODIndex(LODIndex);} Web7 Oct 2024 · To do this you need to call on ULevelStreaming methods: SetShouldBeLoaded(true) and SetShouldBeVisible(true). To check if you are runnig in PIE …
Tower of Fantasy - Functions
WebSetShouldBeLoaded(Boolean) Virtual that can be overriden to change whether a streaming level should be loaded. Declaration. public void SetShouldBeLoaded(bool … WebUnreal Engine 4 already provides a comfortable way of streaming levels. However, we decided against using their automatic and distance-based level streaming system because our levels are heavily intertwined and we want to have absolute control on which levels should be loaded at any given time. income tax specialist metairie
UE 子关卡加载和卸载 - 知乎
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